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Thiessen polygon lisp hi for design of water and wastewater networks, one of the most imporant issues is calculation of contributed area

And one of the best methods is thiessen polygon method attached explains about this method I really would like to have a lisp file that by haveing some points (pipes intersections ) can indicate. Hi, is it possible to do thiessen polygon, i saw a video on youtube but i did not found the tools option Can we also do a groundwater level and water direction like surfer software can do

When the x, y and z's are fed into the thiessen function, the polygons are generated Just three columns of data=thiessen polygons I do a great deal of subdivision work, and one thing that takes up an inordinate amount of time is having to call up the area command over and over and over! Is there a way to make the software produce the area of a polygon just by clicking on it

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It would save an enormous amount of time

I'm working on a design conversion utility from our tool to dwg that needs to be able to make polygons with holes on the dwg side Both hatches and mpolygons appear to be good candidates for this but they are similar and it's not immediately clear to me what the differences are between them and whic. Hi there, so this is like my first forum thread ever I am wondering if there is a way to convert the objects, you get when using mash, into real geometry

I'm talking about meshes that got seperated from the instancer etc and that you can then use, edit and so on like you can do with a regula. 主页 传媒和娱乐 Maya, 3ds Max综合 - 中文论坛 maya2022.4安装后整个窗口功能不全+按钮失效 Hi i am wanting to know if there is a quick way to remove multpile vertice between two selected vertices instead of the pe command and straighten? Hi, is there a simple way to add a point feature to the center of a selected polygon

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I mean like an automaticlly way beside of adding a point using onsnap thank you very much

Hi guys, new to maya here using the student edition I was wondering if there was a way to bridge two vertices with an edge like this:

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